New abilities and enhancements are added. The game's unique gameplay allows it to be understood easily. Provide me with a new or enhanced car design. In the game, collect vehicles and weapons. * Experience insane physics-based combat racing, like nothing you've played before!FOLLOW US * Real-time damage models affect all of your Hovercraft's systems, from weapons to thrusters * Endless loot! Collect & win tons of rare, epic, and legendary consumables & gear from card packs * Upgrade your Hovercraft squadron and become even more powerful * Counter enemy weapons with dozens of unique power ups and weapon types * Blast your way through gorgeous rocky mountain passes at breakneck speeds * Long range sniper cannons? 360 degree tracking lasers? Triple fire homing rockets? How about all of them, at the same time! * Equip up to 6 weapons simultaneously, and customize your loadout from thousands of possible combinations * Smash enemy vehicles to pieces and cause crazy chain reaction explosions! * Build a completely custom Hovercraft and arm it with guns, lasers, missiles, and more! Then take to the streets and rack up those Takedowns!FEATURES Arm it to the teeth with machine guns, lasers, and rockets. Hovercraft: Takedown is the #1 combat racing, custom vehicle building, totally addicting, physics based, action game of the year!Thugs have taken over the the Hovercraft highways! Build your custom Hovercraft. When upgrading a car's features, consideration should be given to how each feature improves the car- for example, adding more damage to a weapon would make it more powerful.g, it has a high rate of fire and range, but the damage is low. Some examples of features include weapon range and damage other examples include durability and handling. There are six levels to each feature on every car, and the higher the level, the better the car will perform. Upgrading your car's features improves its overall performance. Additionally, earning upgrade points early on in the game grants you unlimited money. Many of the Hovercraft: Takedown’s beautiful hovercrafts and powerful weapons are unlocked when you have enough upgrade points. When starting the game, consider saving your upgrade points early on in the game. These include coins magnet, damage boost, shield and vaporize. Before each round, you can choose which of four power-ups to use. This will reduce the chance of players' cars breaking over time. They can do this by building the car stronger and smarter with upgrades. It's recommended that players take steps to make their best car more durable and faster. You can also use weapons as replacements when they're lost in battle. Ramming your enemy gives you a last-ditch effort to damage or destroy your enemy. Additionally, players receive small in-game hints while playing. If any of these parts are damaged or lost, a player's hovercraft will lose momentum. These include the power core, thrusters and weapons. Every hovercraft has three main parts that need to be protected. This makes it possible to keep playing even after taking damage from debris flying out of the car. Taking a part of a car knocks back the player's life bar by one notch instead of ending the game. When a car is destroyed, its parts head toward the player. Additionally, staying further along the track helps your vehicle go faster and more obstacles appear. Further down the track, high point values are achieved. Every 80th car you knock down awards you 880 points. After destroying each car, players earn points based on the number of obstacles destroyed. This number increases as the number of hovercrafts you destroy increases. When you destroy a hovercraft, the number is displayed on the top-right corner of your screen. Players can improve their score by defeating more obstacles, battling bosses and finishing with a high score. The objective of the game is to clear obstacles from the path while earning bonuses, using boosters and fighting bosses with high power. The same game concept exists in Hovercraft: Takedown as it does in games like Smashy Road: Wanted and Reckless Getaway 2.
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